(working title)
Created by Caitlin Mallen, Jayden Tactay, and Rob Godfrey
Escape Area 51 is a 2.5D game based in Area 51 where the player is an alien escaping captivity. The player will attempt to avoid getting caught by Area 51 guards as they make their way to an exit to meet up with an alien rescue squad. The player has the ability to transform into guards or objects to help escape detection.
Emotion/Mood
A fun and lighthearted game with (maybe) comical violence
Goals
Obstacles
Rules
Level Progression
Interaction/Feedback
Suspense in Achieving Goals
Rewards
Alien character concept art (Caitlin)
Guard characters concept art (Caitlin)
Concept for the first level, where a guard carries the alien (transformed as a food tray) to the kitchen (Rob).
Concept for the kitchen level. The player must navigate through the kitchen without being detected, find a screwdriver, and escape through a vent.
The final character design for the main character
The final main character is an alien who appears as a light green amorphous blob with two large eyes.
Main character movement animation
The character has a simple idle animation and can move in all four cardinal directions. The character’s movement is controlled by the player using the W
, A
, S
, and D
keys. The player can also press the Space
key to jump.
Alien transformation animation
Initial prototyping of the guard AI
Guards patrol on a set path and will chase the player if detected. If the player evades a chasing guard, the guard will eventually return to their patrol area.
Mid-semester prototype showing character movement/animation, basic level design, and guard AI
This game was developed using issue-driven project management: we leveraged Trello to track project to-dos as cards in our Trello board. Each card was assigned to one or more project members.